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PC - Windows
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Defeating Saren (after resurrection)
Have your crew and yourself use biotic powers everytime Saren stops to shoot (usually when he is hanging on the wall). Only do it once when he stops, otherwise you are wasting abilities.
Infiltrators combine combat and tech abilities, and specialize in killing or disabling enemies at long range. Infiltrators are trained to use OmniTools, but the focus is on decryption and offensive abilities rather than healing. They can train with pistols or sniper rifles, and can learn to wear medium armor.
Easy skill achievements
The quickest way to gaining the skill achievements (Lift, Warp, Sabotage, etc.) is to stand outside the Mako and use it for a target. Do each skill with your current character 75 times and you will get the achievements for each one. However, two things must be noted. First, Neuroshock does damage to the Mako. When you see it begin smoking you must repair it. Second, AI Hacking does not apply at all here. You will need to actually hack 75 AIs or hack a few repeatedly before you must destroy them. The best way to get this one is to play the mission where you must go to the Earth's moon, or "Luna", and stop the AIs in the training facility. Save the game before you go into one of the bunkers and keep hacking them until you are finished, or reload and play again.
ExoGeni PSI puzzle
In the ExoGeni facility there are several claws that feed power that must be terminated to continue the mission. You will come across a control panel for the Shuttle Bay Door Controls. This panel has 5 switches of different pressures:
(5 PSI Valve) (7 PSI Valve) (17 PSI Valve) (11 PSI Valve) (13 PSI Valve)
The objective is to add just enough pressure to fill the gauge between the two arrows. Too much will reset the puzzle and you will have to play with different combinations. Once a correct pressure is reached the bar will turn yellow and text under it will read "WARNING, HIGH PRESSURE". Enter 7, 11, and 13, then activate. This will create enough pressure to break the claw and deactivate the Geth power being flushed into ExoGeni.
Saving weapon points
If you are a Soldier, level up weapons so you can use their bonuses and no further. For example, carnage is the shotgun's bonus. By doing this you will have extra points for a desired weapon and points to level everything else completely out. You do not need the damage and accuracy bonus from the points, because when you become a Spectre the best of every weapon becomes unlocked for you in the Normandy or at the C-SEC requisitions office.
Play as a War Hero Soldier first. By doing this, during your second play through you will have all of the money, weapons, and armor to use for the other careers.
Use one of the following entries with the giveallarmor code.
Engineers are tech specialists. Using the holographic OmniTool they can decrypt security systems, repair and/or modify technical equipment, disrupt enemy weapons or shields and heal their party. Even though they begin the game with only pistols and the OmniTool, engineers can unlock the ability to wear light armor and to reverse engineer enemy technology. They can also learn to put up protective shields and to heal the party.
Sentinels combine biotic and tech abilities. Typically they use biotic abilities and advanced healing skills to defend allies, though they can also disrupt opponents with biotic or Tech attacks. They are more efficient at tech and biotics than other classes, but at the expense of combat. Sentinels can only use light armor, and receive no advanced weapon training.
On the planet Noveria you must solve a puzzle after you enter the Core at Mira to restore activity to the compound. The solution is as follows. There are three columns. Four discs are in the left column. You must move all four discs to column two or three for the puzzle to be completed. "1" indicates the upper most ring, "4" is the lowest, etc.
Move 1 to the middle.
Move 2 to the right.
Move 1 to the right on top of 2.
Move 3 to the middle.
Move 1 to the left.
Move 2 to the middle on top of 3.
Move 1 to the middle on top of 2.
Move 4 to the right.
Move 1 to the right.
Move 2 to the left.
Move 1 to the left on top of 2.
Move 3 to the right on top of 4.
Move 1 to the middle.
Move 2 to the right.
Move 1 to the right.
These steps will solve the puzzle with all four discs being in the right column.
Complete the indicated task to unlock the corresponding bonus the next time a new game is started. Once the game is completed you can also use your existing character with previously earned equipment and skills.
Defeating Thresher Maw
The easiest way to defeat the Thresher Maw is after it has initially launched out of the ground to drive off, stay at a relative distance and drive circles around it while firing. Because of your distance, it will not use its long-ranged attack or be able to cause melee damage. It will go back underground after a time or certain amount of damage is inflicted and will change location where it pops up. Repeat the circular attack and you will get away undamaged.
Equip any good sniper rifle (powerful and accurate) with High Explosive Rounds (highest level preferably). This combination will kill nearly every normal enemy it directly hits, and severely damage enemies in their proximity, if not killing them as well. For fun, if you shoot at the enemy's feet or the ground he is standing directly on top of, he will jettison into the air. Note: High Explosive Rounds work best only with sniper rifles, as they are meant to kill with one shot. If it is used with a pistol, assault rifle, or shotgun, the weapon will overheat in less than five shots (depending on the type of weapon), regardless of upgrades and decency of the gun. This will make yourself vulnerable to enemies.
While in the FLux you will see a Quasar Machine that has a strange signal coming from it. It traces to the following place in order:
Wards Access Corridor: From the Medical Clinic, go to and up the elevator that takes you toward the Presidium. Take this corridor to a little area where people are talking. Check the terminal on the wall.
Financial District: Volus' Office, behind Volus.
Emporium: Turn right coming out of Volus' office and go past the Emporium Shopkeeper to a back hallway. Then, turn right again. Here you will encounter an A.I. that threatens to blow you and itself up. After the conversation select the A.I. and input the following code to override: Y, X, Y, A, X, A, A. Finish before it is done Siphoning off credits and you will get those credits. The amount varies, but you will get more the faster you enter the override code.
Easy ally achievements
Use the following trick to unlock all six ally achievements with only three playthroughs. When you start the game, focus on getting all six of your teammates. Choose two of them to play through the game with. Keep those two until you complete the majority of the game. You will get the ally achievement for the teammate you recruited first. After you get it, replace that teammate with another one as soon as possible. After the next assignment you complete, you will then unlock the ally achievement for the second teammate.
Finding all the elements
The best way to find the elements, minerals, and anomalies on planets that you can explore is to drive along the edges of the operational area (the red area). Drive the Mako in a circle around the area to where you can barely see the edge of the red line. You should find at least two elements/minerals on each planet that can be explored. There are rare things that will not show up on your map -- you will also have to drive around like this to find them. There are several more items than you are required to find, but it is good to go ahead and get them if you need the experience points. Also if you say the correct things to the Asari Consort, she will give you a trinket that will allow you to activate a Prothean Orb found on Eletania, or the "monkey" planet, in the Hercules system. It contains the memories of a Cro-Magnon that was observed by the Protheans. The orb will show up as an anomaly on your map, in the lower left corner.
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